(Hey! If you're reading this, my rabbitfolk ancestry has levelled up! If you want more rabbitfolk goodies, you should check out Ancestries Unleashed: Rabbitfolk! This product includes everything you can find on my blog here, and includes new ancestry feats and items!)
Last time, I introduced you to the new rabbitfolk ancestry. While flavor is great and all, you ultimately need some stats and rules to play a rabbitfolk. This time, I have the basic stats and heritages for you. Enjoy!
Hit Points 8
Speed 30 feet
Ability Boosts Dexterity Intelligence Free
Ability Flaw Wisdom
Languages Common Rabbitfolk Additional languages equal to your Intelligence modifier (if it’s positive). Choose from Dwarven, Elven, Gnomish, Halfling, Sylvan, Undercommon, and any other langauges to which you have access (such as the languages prevalent in your region).
Low-Light Vision You can see in dim light as though it were bright light, so you ignore the concealed condition due to dim light.
The rabbitfolk desire to explore has led them to the far reaches of the world and allowed them to adapt to many environments. Choose one of the following rabbitfolk heritages at 1st level.
You live among the frozen regions of the world and developed a resilience against frigid environments, granting you cold resistance equal to half your level (minimum 1). You treat environmental cold effects as if they were one step less extreme (incredible cold becomes extreme, extreme cold becomes severe, and so on).
Your ancestors lived in warrens that tunneled deep into the ground, much further than those of other rabbitfolk, granting you the ability to see in the dark. You gain darkvision.
You are a native to the arid regions of the world and can stand the harsh weather that comes with life in these hot environments. You gain fire resistance equal to half your level (minimum 1), and environmental heat effects are one step less extreme for you (incredible heat becomes extreme, extreme heat becomes severe, and so on).
You spent a lot of your early years among warrens, allowing you to move between these tunnels with ease. You gain the Quick Squeeze feat as a bonus feat, even if you aren’t trained in Acrobatics. Tight spaces not tight enough to require the Squeeze action aren’t difficult terrain for you.
If you like this post, consider supporting me on Patreon. Patrons at the Couatl Ally ($3) or higher, gain early access to these posts and also an additional heritage that's exclusive to the Patreon.