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Ancestry Exemplar Feats, Part 5—Halfling


Art by Forrest Imel

The exemplar feats continue! This time I've poked around the shadows a bit and found some halfling feats! I'm a particular fan of halflings, mostly due to the fact that my first tabletop RPG character was a halfling rogue. For these feats, I've tried to create some abilities that call back to classic halfling skills.


Some individuals are able to tap into the potential of their ancestry with such prowess, they are capable of exceptional feats. The following feats allow characters to use abilities that represent their status of paragons of their ancestry. Each of the following ancestry exemplar feats have the exemplar trait.


Exemplar (trait) An ancestry feat with the exemplar trait represents ancestral abilities that are particularly powerful. A feat with this trait can be selected with a class feat or an ancestry feat. When using a class feat to select a feat with the exemplar trait, you select the feat in place of the class feat. When using an ancestry feat to select a feat with the exemplar trait, you must be at least twice the level of the feat. For example, you must be at least 12th level to select a 6th level feat with the exemplar trait as an ancestry feat.


Halfling Exemplar Feats

The following ancestry exemplar feats are available to halflings.


Halfling Snipe [two-actions] Feat 6

Exemplar, Halfling

You are a dead shot with a rock. You grab a nearby rock and make ranged Strike against a creature within 30 feet using your highest proficiency with a ranged weapon. On a hit, you knock the target silly and they become stunned 1. On a critical hit, the target becomes stunned 2. If you hit the target, they become temporarily immune to Halfling Snipes for 1 minute.


Halfling Misfortune [reaction] Feat 18

Exemplar, Halfling, Misfortune

Frequency once per hour

Trigger A creature within 30 feet attempts a skill check or saving throw.

You use your power of good fortune to draw it from others like a sponge. The creature must roll the triggering check twice and use the worse result. If you have the Halfling Luck feat and also have the ability to use that feat on other types of checks, your trigger for Halfling Misfortune includes those types of checks as well. For example, if you take the Guiding Luck feat, you can use Halfling Misfortune when an enemy attempts a Perception check.


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