Ancestry Exemplar Feats, Part 3—Gnome
Are you ready for more exemplar feats? This time around I'm focusing on gnomes. Gnomes have a unique connection to magic and their home plane, which is something I try to showcase with these feats. The feats grant you cool ways to tap into these connections for some really interesting abilities.
Some individuals are able to tap into the potential of their ancestry with such prowess, they are capable of exceptional feats. The following feats allow characters to use abilities that represent their status of paragons of their ancestry. Each of the following ancestry exemplar feats have the exemplar trait.
Exemplar (trait) An ancestry feat with the exemplar trait represents ancestral abilities that are particularly powerful. A feat with this trait can be selected with a class feat or an ancestry feat. When using a class feat to select a feat with the exemplar trait, you select the feat in place of the class feat. When using an ancestry feat to select a feat with the exemplar trait, you must be at least twice the level of the feat. For example, you must be at least 12th level to select a 6th level feat with the exemplar trait as an ancestry feat.
Gnome Exemplar Feats
The following ancestry exemplar feats are available to gnomes.
Nature Step [one-action] Feat 6
You partially move through the natural plane to make yourself more difficult to hit. You Stride up to half your speed. You gain concealment for the duration of the movement. You can’t use this concealment to Hide.
Reflect Spell [reaction] Feat 18
Frequency once per day
Trigger You are targeted by a spell.
You redirect the flow of magic to return the spell at its caster. You gain the effects of spell turning and immediately attempt to reflect the spell. If you are not trained in spell attacks and spell DCs, you use your choice of either Arcana, Nature, Occultism, or Religion to attempt the counteract check to reflect the spell.