• Luis

Ancestry Exemplar Feats, Part 1—Dwarf


I'm still on an ancestry roll! This time, I'm creating a new set of ancestry feats that let you get cool new abilities that are as strong as class feats. These feats let you choose to take a cool dwarven ability or halfling power in place of a regular class feat, allowing you to lean in more into the abilities of your ancestry if you want. This time around, I'm presenting a few dwarf exemplar feats. Let me know what you think!


Some individuals are able to tap into the potential of their ancestry with such prowess, they are capable of exceptional feats. The following feats allow characters to use abilities that represent their status of paragons of their ancestry. Each of the following ancestry exemplar feats have the exemplar trait.


Exemplar (trait) An ancestry feat with the exemplar trait represents ancestral abilities that are particularly powerful. A feat with this trait can be selected with a class feat or an ancestry feat. When using a class feat to select a feat with the exemplar trait, you select the feat in place of the class feat. When using an ancestry feat to select a feat with the exemplar trait, you must be at least twice the level of the feat. For example, you must be at least 12th level to select 6th level feat with the exemplar trait as an ancestry feat.


Dwarven Exemplar Feats

The following ancestry exemplar feats are available to dwarves.


Stone Feet Feat 6 Dwarf, Exemplar You become as stiff as stone, making it difficult to move you. Your DCs are 2 higher against attempts to Shove or Trip you. You also gain the Clashing Stone reaction.

Clashing Stone [reaction] Requirements You are not prone and standing on the ground. Trigger A creature succeeds at an Athletics check to Shove or Trip you.

You lash out as an opponent moves you. Make a melee Strike against the triggering creature before resolving the Shove or Trip attempt.


Stonesing [one-action] Feat 18 Concentrate, Dwarf, Exemplar Your connection to stone allows you to sense secrets from the earth. You gain imprecise tremorsense out to a range of 60 feet until the end of your next turn.


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